Sure, there are better crowd control abilities out there, but Gloom is a very low-cost ability and its drain is barely noticeable. However, his one single good ability, Gloom, is also Sevagoth’s subsume-ble ability! Gloom provides an aura of slowing, but this aura stacks with other slows. He requires way too much work, and is honestly just a worse Valkyr. ![]() His parts all drop on a specific Disruption node, with quite high chances after the third round. Gauss is also generally quite easy to farm. For some cheap and easy damage, as well as free heat and cold procs, you can’t really complain. ![]() Oddly, Thermal Sunder is also Gauss’s subsume-able ability, meaning you can add some good damage to more supportive frames. But somehow my unforma’d Gauss was NUKING rooms with ease. Sure, it was the normal version, not the elite version. I never realised how much damage Gauss’s Thermal Sunder did until I took him to Sanctuary Onslaught. So, while getting your hands on Eclipse isn’t as easy as Roar from Rhino, it’s not that much more effort. Luckily, you get normal Mirage from a quest, and Mirage Prime is still relatively common from relics. That being said, the intangibility that Eclipse gives in shadows can also be useful at times. The downside is that the buff isn’t consistent, as Eclipse is based on the light levels of a mission. However, Mirage’s Eclipse actually provides a bigger buff, and for longer, with less power strength. When Helminth was revealed, most people went straight to Rhino’s Roar as a damage buff. The Damage Buff that gets Forgotten – Eclipse ![]() So you want to target something hefty like a Nox for maximum effect. Most notably, it will only do as much damage as the target has health and shields. However Marked for Death does have downsides. If paired with something like a Nukor and a Condition Overload weapon, you can do huge amounts of damage quickly. This ability is also good for spreading various status effects, working a bit like Saryn. Since Ash does great single target damage, you can pair Marked for Death with something like Fatal Teleport and really spread that fatality around. The only other useful ability is Marked for Death, which spreads damage done from the marked target to all enemies around it. If you’re looking to make a fast frame faster, then Infested Mobility might be useful, but its duration isn’t great. When it comes to the default Helminth abilities, none of them are… very impressive. The Ability Ash should have had – Marked For Death The additional mod slot required can also be a pain too, but at least it allows you to use a different Focus School for a change. 100,000 Simaris standing can be expensive. Although if you’re sentimental like me, or have heavily forma’d a Gara, you might just want to farm a new one. When it comes to energy orb chances, 50% is ludicrously high.Īnd with Gara Prime just being released, all our old Garas can be subsumed. However, the augment Spectrosiphon gives enemies a 50% chance to drop orbs on death. It creates a bunch of glass mirrors that confuse enemies and explodes. Especially when it comes to Spectrorage, Gara’s least used ability. ![]() Gara isn’t the first frame you think of when it comes to energy regeneration. The Weird Energy Regeneration – Spectrosiphon Spectrorage I should feel bad about this, but that Valkyr existed for literally a minute before getting consumed by the wall. In today’s article, we’ll look at a few subsume-able abilities that can give surprising buffs to your Warframes. Or perhaps just adding an ability that your Warframe feels like it’s missing. But the bigger issue is just finding something that synergizes well with your Warframe’s existing abilities. However, older Warframes have more room to move things around. Most newer Warframes have abilities that work alongside each other, so you can’t really swap an ability out. Subsuming abilities can be very hit and miss.
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